The hex value is where the enemies start and FF will close the stage

Hex Value  Area  Stage  Enemies
   28F3     1-1   x1    00 00 00
   28F7     1-2   x1    00 00 00 07
   28FC     1-3   x1    00 00 02 07
   2901     1-4   x1    00 00 00 00 08
   2907     1-5   x2    08 08 02 02 07
   290D     1-6   x2    00 00 00 00 07 07 08 08
   2916     1-7   x2    00 00 00 00 04 04
   291D     1-8   x2    07 07 04 04 08 08 03

   2925     2-1   x1    00 00 01 0A
   292A     2-2   x2    00 00 00 09 0A 0A
   2931     2-3   x1    03 03 03 02 02 09 09
   2939     2-4   x2    04 04 0A 0A 09 09 09
   2941     2-5   x1    00 02 09 09 0A 0A
   2948     2-6   x2    00 00 03 03 09 09 0A 0A
   2951     2-7   x1    02 03 03 09 0A
   2957     2-8   x2    01 01 04 04 09 09 0A 0A

   2960     3-1   x1    00 00 04 0B
   2965     3-2   x2    00 00 02 0B 0B 05
   296C     3-3   x2    01 01 0B 0B 05 05
   2973     3-4   x2    00 00 04 03 0B 0B 05 05
   297C     3-5   x1    01 03 03 0B 0B 05
   2983     3-6   x2    04 04 03 03 0B 0B 05 05
   298C     3-7   x1    04 04 01 0B 05 05
   2993     3-8   x2    02 04 04 04 0B 0B 05 05

   299C     4-1   x1    03 0C 0C 0D 
   29A1     4-2   x1    03 03 04 0C 0D 0D
   29A8     4-3   x2    03 02 04 04 0C 0C 0D 0D
   29B1     4-4   x2    04 04 04 04 03 03 0C 0D
   29BA     4-5   x1    01 04 04 0C 0C 0D
   29C1     4-6   x2    03 04 04 04 0C 0C 0D 0D
   29CA     4-7   x1    02 02 04 04 0C 0C 0D 0D
   29D3     4-8   x2    04 04 04 06 0C 0C 0D 0D

   29DC     5-1   x1    04 04 0E 0F
   29E1     5-2   x2    00 02 03 04 01 06 0E OF
   29EA     5-3   x2    04 04 03 0E 0E 0F
   29F1     5-4   x1    04 04 01 0E 0F 0F
   29F8     5-5   x2    02 02 04 03 0E 0E 0F 0F
   2A01     5-6   x2    03 03 03 02 0E 0E 0F 0F
   2A0A     5-7   x1    04 04 04 04 0E 0E 0E 06
   2A13     5-8   x2    04 04 06 06 0E 0E 0F 0F

   2A1C     6-1   x2    00 04 08 08 04 00 07 07
   2A25     6-2   x2    06 09 06 09 06 00 04 04
   2A2E     6-3   x2    0B 05 06 04 01 05 00 03
   2A37     6-4   x2    0C 0D 04 0D 0D 06 02 03
   2A40     6-5   x2    0E 04 00 0F 06 0E 00 00
   2A49     6-6   x2    08 04 00 08 00 08 06 02
   2A52     6-7   x2    0D 0C 0D 04 06 0D 02 03
   2A5B     6-8   x2    03 04 06 04 06 06 03 04


This table is to see which enemy can be used in which area

        0123456789ABCDEF
Area 1  OOOOOXOOOXXXXXXX
Area 2  OOOOOXOXXOOXXXXX
Area 3  OOOOOOOXXXXOXXXX
Area 4  OOOOOXOXXXXXOOXX
Area 5  OOOOOXOXXXXXXXOO
Area 6  12345141 (numbers=areas)


*Enemy limit is 10*